I just love cyberpunk science fiction, but unfortunately it peaked in the 80's as a bleak prediction of what a dystopian future would look like. You're probably saying "but wait, didn't the Ghost in the Shell anime appear in the 90's?" Yes, in 1995 actually and to great and overwhelming appraisal. In my opinion, it was one of the last hardboiled and noir-esque cyberpunk movies, even if animated, from its generation, since it was based on a 1989 manga series that was very popular in Japan. It followed a similar thematic allegory as Akira, but rather in tone with Blade Runner, set in a colorful yet downtrodden city infested by technology, a setting that was in fact born long ago, in the first cyberpunk movie ever envisioned by humans, Metropolis (1927). As we all know, cyberpunk has understandably changed throughout the years and since then, from Luc Besson's The Fifth Element to Wakowskis' The Matrix series, each passing generation emulating the trending social fears of their time. But we're back now, I don't know if you noticed, we're back to 1984, when fear of being watched and controlled from the shadows, the fear of having no real freedom prevails. And what a beautiful way to revive the old school, neo noir, cyberpunk era with a remake of the classic Ghost in the Shell!
Thursday, 30 March 2017
Monday, 20 March 2017
Tom Clancy's The Division one year later
Actually, Ubisoft's The Division was first announced at the Electronic Entertainment Expo (E3) in 2013, three years before it was released. To much of everyone who gleefully expected the game, including me, the game was almost what was advertised. Honestly, I first thought it would be a sort of single-player but mostly co-op focused open world third person shooter with role playing elements. As you'll see, it is not that. The graphics weren't as amazing as they were initially presented, but I understand that for two reasons. First, it was in a time when Ubisoft really put ALL their trust in the marketing department and used to advertise their games in a misleading manner. I think they learned their lesson by now, since their newest Tom Clancy game, Ghost Recon: Wildlands, was advertised in the most accurate way... possible. Secondly, these first gameplay footages they are showcasing are mostly done specifically for advertising purposes while the game is still very early in development and they only have the basics of what they strive for in the final version, hence why The Division has an entirely modified HUD. Besides, these first reveal gameplays are always done in a very constrained and linear manner, so that it can be filled with all kinds of effects, details and textures that can't be rendered in a full game with the limits of current technology. Now that I've both defended and criticized a single shitty practice Ubisoft pulled to rack in lots of money, let's talk about how The Division fares after its first birthday.
Saturday, 18 March 2017
What's so great about Logan?
To be able to answer the titular question, let's make a short comparative analysis of Mangold's Wolverine movies.
After the major fail of X-Men Origins: Wolverine, a movie that had sparks of genius, in my opinion, the direction of the Wolverine movies shifted to a more serious approach with James Mangold on the helm, who outright ignored the aforementioned film. Both The Wolverine (2013) and Logan are loosely based on two highly regarded and very popular limited series comic books featuring the character. Logan is inspired by the very popular Old Man Logan series and one other that I won't spoil. Before hiring Mangold, executives at 20th Century Fox were so adamant... about making up for the X-Men Origins disaster that they were in real talks with Darren Aronofsky. That must've inpired James Mangold to reach for high standards and a strong artistic tone.
After the major fail of X-Men Origins: Wolverine, a movie that had sparks of genius, in my opinion, the direction of the Wolverine movies shifted to a more serious approach with James Mangold on the helm, who outright ignored the aforementioned film. Both The Wolverine (2013) and Logan are loosely based on two highly regarded and very popular limited series comic books featuring the character. Logan is inspired by the very popular Old Man Logan series and one other that I won't spoil. Before hiring Mangold, executives at 20th Century Fox were so adamant... about making up for the X-Men Origins disaster that they were in real talks with Darren Aronofsky. That must've inpired James Mangold to reach for high standards and a strong artistic tone.
Sunday, 26 February 2017
My thoughts on the Open Beta of Ghost Recon: Wildlands
Three things I learned from playing Tom Clancy's Ghost Recon: Wildlands, that patience pays off, never to piss off Unidad forces and that missing shots gets you killed. Ubisoft had the bravery to showcase their game in an Open Beta, free for everyone, and I had to take the chance and see for myself what the game has to offer. I got to play, roam around, explore, find lots of lore stuff and even pieces of Bolivian culture and history, and watch part of the story in two of the many regions of the huge Bolivian open world map. The Open Beta featured 11 main missions in which I had to destabilize the Santa Blanca drug cartel by shutting down their operations along with three bad guys/bosses, which I thought had fun personalities and backstories. I've played a lot of betas through the years, from MMOs to first person shooters, but I've never played through such a big and detailed world in a beta, and no, I don't play Early Access titles. Before I go into what I think about my time with the game, I have to say that this is in no way a review, but only a few impressions I have about my time with an early version of a soon-to-be-released game.
Thursday, 16 February 2017
John Wick: Chapter 2 – The return of Baba Yaga
(Warning: minor plot spoilers ahead)
From rags to riches
Before I get into what makes John Wick
so awesome, I have to say something about the people who made it
happen. Chad Stahelski has never directed anything before the first
and second John Wick movies, but he does come from a background of
intense action movie history. He only worked as a stuntman at first,
an easy job for a former kick-boxer. In fact, his very first
uncredited work was Keanu Reeves' stunt double in Point Break. His
long career in this field granted him enough prestige to become stunt
coordinator and martial arts choreographer, especially after working
on a great range of movies, low budget action flicks to huge
blockbusters like The Matrix and everything in between. He eventually
teamed up with writer Derek Kolstad, who only since 2012 started his
screenwriting career with low budget flicks (both of them starring
Dolph Lundgren...). They somehow managed to secure about 20 million
US dollars from Thunder Road Pictures and a few small production
companies for the first movie, probably after they got talents like
Keanu Reeves and Willem Dafoe on board. After a rough first weekend
in a full autumn of 2014, despite hot critical reception, John Wick
managed to double its revenue in just a few months, securing a well
deserved sequel.
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