Three things I learned from playing Tom Clancy's Ghost Recon: Wildlands, that patience pays off, never to piss off Unidad forces and that missing shots gets you killed. Ubisoft had the bravery to showcase their game in an Open Beta, free for everyone, and I had to take the chance and see for myself what the game has to offer. I got to play, roam around, explore, find lots of lore stuff and even pieces of Bolivian culture and history, and watch part of the story in two of the many regions of the huge Bolivian open world map. The Open Beta featured 11 main missions in which I had to destabilize the Santa Blanca drug cartel by shutting down their operations along with three bad guys/bosses, which I thought had fun personalities and backstories. I've played a lot of betas through the years, from MMOs to first person shooters, but I've never played through such a big and detailed world in a beta, and no, I don't play Early Access titles. Before I go into what I think about my time with the game, I have to say that this is in no way a review, but only a few impressions I have about my time with an early version of a soon-to-be-released game.
Sunday, 26 February 2017
Thursday, 16 February 2017
John Wick: Chapter 2 – The return of Baba Yaga
(Warning: minor plot spoilers ahead)
From rags to riches
Before I get into what makes John Wick
so awesome, I have to say something about the people who made it
happen. Chad Stahelski has never directed anything before the first
and second John Wick movies, but he does come from a background of
intense action movie history. He only worked as a stuntman at first,
an easy job for a former kick-boxer. In fact, his very first
uncredited work was Keanu Reeves' stunt double in Point Break. His
long career in this field granted him enough prestige to become stunt
coordinator and martial arts choreographer, especially after working
on a great range of movies, low budget action flicks to huge
blockbusters like The Matrix and everything in between. He eventually
teamed up with writer Derek Kolstad, who only since 2012 started his
screenwriting career with low budget flicks (both of them starring
Dolph Lundgren...). They somehow managed to secure about 20 million
US dollars from Thunder Road Pictures and a few small production
companies for the first movie, probably after they got talents like
Keanu Reeves and Willem Dafoe on board. After a rough first weekend
in a full autumn of 2014, despite hot critical reception, John Wick
managed to double its revenue in just a few months, securing a well
deserved sequel.
Thursday, 26 January 2017
Mobile games that play great with a controller (Part 2)
It's been a while since my last article on the subject, but it's really tougher than I thought it would be to make these lists. Mostly because I'm very thorough, not just picking titles from the web. I play these games, makes sure they really work at least on my cheap mobile gamepad before making a recommendation. So you can be sure you're informed and ready to go play some games. This time I tried to diversify the list with varied genres and gameplay types, while also keeping the list a bit shorter. I really wish you guys, the readers, would tell me about your preferred genres or what you'd like to play and challenge me to find a game for everyone. I like playing mobile game, experimenting with different genres, but it also feels like I'm not reaching outside my own biased preferences. As long as I don't have alternative opinions, here are the newest mobile games I played and I hope at least some interest you.
Triple X: The Return of Xander Cage and other awkward early 2000's tropes
Remember xXx with Vin Diesel from The Fast & The Furious? Remember when the late 90s and early 2000s were all about extreme sports and tuned import cars? I 'member! Dude, I was a teenager back then and stupid action movies made my blood pumping. But then I freakin' grew up. I'm not saying grown ups back then didn't enjoy a dumb flick once in a while, or that I don't do that now, but I'm gonna explain what made those movies tick back then and why they seem rusty and obsolete now. You might have a different opinion and you might happen to enjoy this genre regardless of what I have to say about xXx: The Return of Xander Cage. With that in mind, the subjective fact is that I didn't enjoy this movie at all. So, let's start with what this movie does right.
Friday, 20 January 2017
Was Assassin's Creed worth a movie adaptation?
It took me more than a week to wrap my head around this movie. People have been saying since the Mario Bros movie flopped terribly that there can't be any great video game to movie adaptation. They kinda said the same thing about comic book movies. This is not Ubisoft's first endeavor into the movie making business, mostly making short features that tied in with some of their games. And they did have a love for Assassin's Creed before, with Assassin's Creed Lineage telling the story of Ezio's father, and a short animated story about an old Ezio trying to leave his past behind. This time, Ubisoft is making a big budget flick with big name actors and a big production company like New Regency in an attempt to reconstruct a beautiful setting filled with historical events. Except you don't get to roam and discover it on your own nor do you get to choose how the protagonist tackles the mission. Like any other video game movie, we need to accept that our only input is to sit down and watch the 2 hour long cutscene. Before I answer the question in the title, let's weigh the good and the bad first and see if Assassin's Creed is among the good video game movies or the sucky ones.
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