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Wednesday, 11 November 2015

Fallout 4 Pip-Boy Edition Unboxing

I don't post very often, but when I do... I like it to be special. And so I thought I'd give you some of my impressions on the famous collector's edition of Fallout 4, the one that blew the minds of so many fans of the franchise. I made a (thorough as I could) video of me unboxing the awesome package. I tried to do a bit of commentary, but I didn't like the results, plus I'm one of those who hate the sound of their own voice, so I hope you enjoy some smooth jazz. But enough about me...

Wednesday, 19 August 2015

Fallout Shelter - A vertical dissection of Vault management

I'm playing Fallout Shelter as I'm typing, and so I must start this short review on a pozitive note, because this little gem of a game is amazingly addicting. So what is it about? You play as the Vault overseer, which means you get to take care of your custom built Vault. You name it, built modules of rooms with different purposes, like power plants, water treatment, residences and cafeterias, welcome in dwellers to protect them from the harsh Wasteland, and give them each a job. Now, how do you play Fallout Shelter? It's simple, you just click on stuff, mostly. But the hardest part is the management. Money (or Caps) don't come easy, and you need money to grow your Vault bigger, deeper.

Friday, 5 June 2015

Fallout 4 And The Graphical Backlash

Long time, no post. But I had to talk about this next installment in my favorite series. I may come too biased, for those disagreeing with what you're about to read, but I'm making a lot of effort to try and stay objective.
 
 This pre-rendered CGI scene lacks Tress-FX hair and cloth physics!

It's Fallout 4, damn it, it's finally announced and I'm happy about it. Not hyped, mind you, but excited enough. It's not that it took a long time and we kinda expected it for a while -- let's face it, Bethesda is no Valve, -- we kinda guessed it would make an appearance at 2015's E3, but it's also the toned down trailer. Skyrim had an epic teaser, presented a new scale for The Elder Scrolls, and that awesome frikin music. Fallout 4 doesn't fall short of epicness, but it's a familiar, yet grave world we're being shown.

Thursday, 25 July 2013

The way we love games


 We are gamers. It is in our nature -- as humans  -- to learn and develop skills through ludic activities, right from our early childhood to the future of our lives, wherever that may take us. Were we playing purposefully with our hands and feet even before we were born or were we preparing for our emergence in life? What about the times we played with our brothers, sisters or with our friends and we got all competitive? Did we love the game more than the people that are close to us? Was it that important for us to win and prove that we are better than them? For us it was, for all of us, even for our brothers, sisters or our friends. Our genes tell us it was important, our parents agree, the society agrees too, as long as things don't escalate too much. That never meant we didn't love them. And we loved to play. We played all kinds of games with family and friends, from hide-and-seek, charades and board games to video games and sports, helping with our social skills, enhancing our ability to communicate with others, sharpening our dexterity and focus, bonding with our loved ones.

Monday, 1 April 2013

My trial and error with MMOs


 I must admit that it's hardly my place to speak of MMOs since I'm not in the range of their tractor beam (or "taget market" how some would say), but I do feel the need to dissect my experience with this type of game. So feel free to comment, rectify and even scold, if you find the need to do so, but remember that this is only an expression of my opinion.
Starting with a bit of my history as an MMO player, I have to mention that I have not started with Ultima Online or Warcraft Orcs and Humans as many of my age did. When those came out I was around the age of ten. No, I started my first quest with RuneScape, one of the most mediocre titles of 2001. Why RuneScape? Three reasons: 1. accessibility, because the game was browser based, running on java; 2. it was free, need I say more? and 3. because it somehow reminded me of Nox, one of my favorite games to date, or it was so probably because I needed something fresh - but still familiar - after a few playthroughs of Nox. But RuneScape showed me what an mmorpg is, with both good and bad. Those factors that drove me away from this type of games are still there, altered or the same, but they still exist. Of course, once in a while I come back, but they still never draw me in.